Using Games in the Foreign Language Classroom
Abstract
The purpose of this project was to create games for teachers to use to better engage students in the foreign language classroom. The benefits of using games as a learning tool in the classroom are discussed along with previous research on games, brain-based learning, multiple intelligences, and active
learning. The criteria used to create this guidebook include that the games align with the National Standards for Foreign Language, promote engagement through active learning, require the use of at least two of the multiple intelligences, are interactive, and are adaptable for use in a foreign language classroom. The games included in the guidebook can be used in various course levels and many can be adapted to coincide with the current content of a course. The games are included in the appendix.
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